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Archer
File:Archer.jpg
AgeFeudal Age
File:Feudal-age-reseach.jpg
Trained atArchery Range
File:Archery-range-logo.jpg
TypeArcher
Cost25 Wood,
45 Gold
HP30
Attack4
Range4
Armor0
Pierce
Armor
0
SpeedSlow
Upgraded FromN/A
Upgraded ToCrossbowman
File:Crossbowman-research.jpg
Cost to Upgrade125 Food
75 Gold
For the unit class by the same name, see Archers.

"Quick and light. Weak at close range; excels at battle from a distance."

The Archer is the first Archer unit available in Age of Empires II. While mediocre in terms of attack, HP, and armor, it compensates for that by having a Ranged attack, which could easily decimate enemy Infantry of early ages.

Game Information Edit

"The bow remained an important military weapon after the fall of Rome, although less so in areas of Europe covered by dense forests. Archers could fight from a distance, from behind walls or other cover, and from ambush. They were usually not decisive in battle on the attack because they could not physically take ground from the enemy like infantry could. They acted mainly as defensive troops and as light troops that disrupted enemy formations prior to the decisive moment when the armies clashed hand-to-hand. If barrages of arrows could cause casualties and drain the fighting spirit of the enemy prior to the clash, friendly troops had a better chance of breaking the will of the enemy and being victorious. Archers were also very useful when both defending and attacking a castle."

Tactics Edit

The Archer is an extremely proficient raiding unit in the earlier ages due to its ranged attack. With it, it can easily pick off enemy infantry such as Militia and Men-at-Arms and economically important units, such as Villagers. However, it is extremely ineffective against all Buildings, and Scout Cavalry can easily defeat this unit. However, a group of ten to fifteen archers can easily isolate and hold a town if the defender does not build Stables in retaliation. Mid to large groups of archers make extremely good early harassment soldiers due to the absence of knights from both sides. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only knights, but also scorpions and mangonels.

The Conquerors ChangesEdit

Archers gain 3 damage against Spearmen.

Unit Evolution: Archer
Archer --> Crossbowman --> Arbalest
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