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These are the Home City shipment cards available to the British in Age of Empires III: The Asian Dynasties.

Rows that are in bold represent cards that can be sent for an infinite amount of times. For the type of card, the symbols are as follows:

  • M - Military (affects the military)
  • B - Building (affects the buildings)
  • E - Economic (affects the economy)
  • U - Units (shipment contains units)
  • I - Improvement (improves a unit)
  • R - Rates (increases gather rate).

When there cards that contain units, one must also take into account the population that each card will take up, which is not presented on this chart.

Card name Card description Age Type
2 Settler villager that constructs buildings and gathers resources 1 E-U
4 Settler villager that constructs buildings and gathers resources 2 E-U
3 Settler villager that constructs buildings and gathers resources 1 E-U
5 Settler villager that constructs buildings and gathers resources 2 E-U
8 Settler villager that constructs buildings and gathers resources 3 E-U
crates of 300 food food source 1 E
crates of 300 gold gold source 1 E
crates of 300 wood wood source 1 E
crates of 600 food food source 2 E
crates of 600 gold gold source 2 E
crates of 600 wood wood source 2 E
crates of 700 food food source 2 E
crates of 700 gold gold source 2 E
crates of 700 wood wood source 2 E
crates of 1000 food food source 3 E
crates of 1000 gold gold source 3 E
crates of 1000 wood wood source 3 E
TEAM 4 sheep herd animal. Fattens over time. Fattens faster if tasked on a livestock pen, farm, or village 1 E-U
15 sheep herd animal. Fattens over time. Fattens faster if tasked on a livestock pen, farm, or village 3 E-U
TEAM wool staple ports TEAM livestock fatten faster. (For an Indian Ally, livestock generate more experience points. For Japanese allies, livestock generate more resources when tasked to shrines.) 1 E
7 Cows herd animal. Fattens over time. Fattens faster if tasked on a livestock pen, farm, or village 2 E-U
1 Covered Wagon Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age. 3 E-U
Hot Air Balloons Your Explorer or Hero gains the ability to use temporary Hot Air Balloons to explore the map. 2 I
Advanced Balloon Ships an advanced Hot Air Balloon that remains permanently in play. 4 I
TEAM 2 surgeons Heals injured units. Can build field hospitals. 2 M
4 surgeons Heals injured units. Can build field hospitals. 2 M
Florence Nightingale All manors slowly heal nearby units 2 I
6 longbowmen Archaic long-ranged archer. Good against infantry. 2 M-U
8 longbowmen Archaic long-ranged archer. Good against infantry. 3 M-U
15 longbowmen Archaic long-ranged archer. Good against infantry. 4 M-U
10 longbowmen Archaic long-ranged archer. Good against infantry. 3 M-U
20 longbowmen Archaic long-ranged archer. Good against infantry. 4 M-U
10 pikemen Archaic heavy infantry. Good against cavalry and buildings. 3 M-U
Yeomen Longbowman range increased and Guard and Imperial Upgrades enabled 3 M-I
6 Musketeers Heavy ranged infantry. Armed with a bayonet to beat cavalry 2 M-U
8 Musketeers Heavy ranged infantry. Armed with a bayonet to beat cavalry 3 M-U
14 Musketeers Heavy ranged infantry. Armed with a bayonet to beat cavalry 4 M-U
9 Musketeers Heavy ranged infantry. Armed with a bayonet to beat cavalry 3 M-U
16 Musketeers Heavy ranged infantry. Armed with a bayonet to beat cavalry 4 M-U
Musketeer / Grenadier Damage Musketeer and Grenadier attack increased 2 M-I
TEAM Musketeers / Grenadier Hitpoints TEAM Musketeer and Grenadier hitpoints increased. For Indian and Japanese allies, Sepoy and Ashigaru hitpoints increased 2 M-I
Musketeer / Grenadier Combat Musketeer and Grenadier attack and hitpoints increased 3 M-I
Improved Grenadiers Grenadiers do more damage, especially vs. Buildings. 2 M-I
4 Hussars Light cavalry armed with cold steel 3 M-U
7 Hussars Light cavalry armed with cold steel 4 M-U
5 Hussars Light cavalry armed with cold steel 3 M-U
8 Hussars Light cavalry armed with cold steel 4 M-U
Cavalry Damage Hussar and Dragoon attack increased 2 M-I
Cavalry Hitpoints Hussar and Dragoon hitpoints increased 2 M-I
Cavalry Combat Hussar and Dragoon attack and hitpoints increased 3 M-I
4 Grenadiers Light artillery that throws grenades to defeat infantry or buildings 3 M-U
7 Grenadiers Light artillery that throws grenades to defeat infantry or buildings 4 M-U
5 Grenadiers Light artillery that throws grenades to defeat infantry or buildings 3 M-U
6 Grenadiers Light artillery that throws grenades to defeat infantry or buildings 4 M-U
1 Falconets Light artillery. Better against infantry then buildings 3 M-U
2 Falconets Light artillery. Better against infantry then buildings 4 M-U
2 Falconets Light artillery. Better against infantry then buildings 3 M-U
2 Horse Artillery Quick moving artillery. Strong against infantry 4 M-U
3 Horse Artillery Quick moving artillery. Strong against infantry 4 M-U
Advanced Artillery Upgrades Flaconets to Field Guns and Mortars to Howitzers for free 4 M-I
2 Mortars Artillery that fires an exploding shell at buildings or ships 4 M-U
3 Mortars Artillery that fires an exploding shell at buildings or ships 4 M-U
2 Congreve Rockets Heavy artillery that fires a rocket and is good against infantry or buildings 4 M-U
3 Congreve Rockets Heavy artillery that fires a rocket and is good against infantry or buildings 4 M-U
2 Rockets Heavy artillery that fires a rocket and is good against infantry or buildings 4 M-U
Native Lore All Native lore improvements at trading posts cost no coin 2 T-I
Native Tribes You get a shipment of Native Warriors from each different allied tribe 2 M-U
Native Warriors Native Warriors are less expensive 3 M-I
Advanced Trading Post Trading Posts are cheaper, stronger and gain an attack 1 B-I
Ranching You can now train cows from Livestock Pens or Farms. 1 E-I
Fencing School All infantry train faster 2 M-I
Riding School All cavalry train faster 2 M-I
Frontier Defenses Ships 2 Outpost Wagons that can transform into Outposts or Blockhouses 2 B-U
Pioneers Villager hitpoints greatly increased. 1 E-I
Colonial Militia Town Center attack increased, and you can call out Minutemen a second time. 1 E-I
Advanced Arsenal Moves that Arsenal to the colonial Age and enables more powerful Arsenal improvements 2 M-I
Fort Ships a fort Wagon to your colony, allowing you to construct a mighty fort 3 M-B
Extensive Fortifications Outpost, War Hut, Blockhouse, and Castle build limit and hit points increased 2

M-I

Improved Buildings Building hitpoints increased 1 I
Castramentaion Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra fort 4 M-B
Heavy Fortifications Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts. 4 B-I
TEAM Fast-building Houses TEAM houses, Manors, Shrines, and villages build much faster. 1 I
Virginia Company Manors are cheaper 1 I
Estates Manors can slowly train settlers, but Town Centers will train them slower as well. 4 I
The Glorious Revolution Provides your church with unique British improvements 2 I
5 Spies Sneaky assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks. 2 M-U
8 Spies Sneaky assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks. 2 M-U
Advanced Mill Mills are cheaper and stronger 1 B-I
Advanced Market Markets have better resource exchange. 1 B-I
Factory Ships a Factory Wagon to your colony, Allowing you to construct a powerful Factory to produce resources or Heavy Artillery 4 B-I
Robber Barons Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or Heavy artillery 4 B-I
TEAM cheap Docks TEAM The Wood cost for Docks and Dock improvements is lower 1 B-I
Advanced Dock Docks have a greater attack, heal ships faster, and train ships more quickly 1 B-I
Advanced Plantation Plantations are cheaper, stronger and can be built in any age 1 B-I
Agents Spies become Agents, which have greatly increased line of sight and more hitpoints. 2 M-I
Fish Market Boats gather Food from fish and Coin from Whales faster 1 R-I
Establish Ironmonger Villagers gather Coin from Mines faster 1 R-I
Stock yards Livestock fattens more quickly 1 R-I
TEAM Run Distillery TEAM Villagers gather Coin from Plantations and Rice Paddies faster 1 R-I
Cigar Roller Villagers gather Coin from Plantations and Rice Paddies faster 2 R-I
Funneling Mills Villagers gather Food from livestock much faster 1 R-I
Stonemasons Villagers and Wagons build buildings much faster 2 R-I
Land Grab Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build mush more quickly 1 R-I
Rendering Plant Boats gather Food and Coin faster. 2 R-I
Schooners Fishing Boats are cheaper 1 E-I
Whale Oil New methods of rendering Whale Oil at sea allow your Fishing boats to gather from Whales significantly faster. 1 R-I
Sawmills Villagers gather all Wood faster 1 R-I
Exotic Hardwoods Villagers gather Wood faster 1 R-I
Distributivism For the rest of the game, a small trickle of Wood enriches you 1 E
Silversmith Villagers gather Coin from Mines faster 2 R-I
Royal Mint Villagers gather all Coin faster 3 R-I
Sustainable Agriculture Villagers gather Food from Mills, Farms, and Rice Paddies faster 2 R-I
Refrigeration Villagers gather all Food faster 3 R-I
Spice Trade Villagers gather Food from hunted animals, berries, and Cherry Orchards faster 2 R-I
Medicine Villagers train faster 2 I
Textile Mill Villagers gather Coin from Plantations an Rice Paddies faster 3 R-I
South Sea Bubble When this shipment arrives, all your current Coin is exchanged for a greater amount of Wood 1
1 Caravel Caravel. Good at exploring, fishing or transport 2 MEU
2 Caravels Caravel. Good at exploring, fishing or transport 2 MEU
1 Galleon Galleon. Slow, powerful ship resistant to building fire that can train units 2 M-U
1 Frigate Frigate. Heavy war ship 3 M-U
Improved Warships All warships attack and hitpoints increased 2 M-I
1 Monitor Monitor. Mortar ship good at bombarding buildings at great range. 4 M-U
TEAM monitor Combat TEAM Monitor attack ad hitpoints increased. 4 M-I
2 Monitors Monitor. Mortar ship good at bombarding buildings at great range. 4 M-U
Offshore Support Warships have more range 2 M-I
Admiralty Increases the number of warships you can support 2 M
Naval Gunners Warship attack increased 3 M-I
Dance Halls Upgrades Saloons to Dance Halls, which have Ronin, and Outlaw-type units cost less pop. 2 I
Recruit Privateers Ships 2 Privateer ships to your colony. (((COST 500 GOLD))) 2 M-U
Recruit Privateer Fleet Ships 4 Privateer ships to your colony (((COST 1000 GOLD))) 3 M-U
Recruit Privateer Armada Ships 5 Privateer ships to your colony (((COST 850 GOLD))) 4 M-U
6Hire Italian Elemeti Ships a number of Italian Elemeti mercenaries (((COST 1000 GOLD))) 4 M-U
9 Hire Barbary Corsairs Ships a number o Barbary Corsair mercenaries (((COST 1000 GOLD))) 3 M-U
10 Hire Hessian Jaegers Ships a number of Hessian Jaeger mercenaries (((COST 1000 GOLD))) 3 M-U
8 Cherokee Allies Skirmisher that is accurate at long range (((COST 500 GOLD))) 3 M-U
22 Cherokee Allies Skirmisher that is accurate at long range (((COST 1000 GOLD))) 4 M-U
25 Cherokee Allies Skirmisher that is accurate at long range (((COST 2000 GOLD))) 4 M-U
?? Hire Hessian Jaeger Division Ships a number of Hessian Jaeger mercenaries (((COST 1500 GOLD))) 3 M-U
Mercenary Loyalty Mercenaries are cheaper 3 M-I
?? Hire Mediterranean Mercenary Army Ships a number of Mediterranean mercenaries: Stradiots, Mamelukes and Corsairs (((COST 2000 GOLD))) 4 M-U
?? Hire Highland Mercenary Army Ships and army of Highland mercenaries: Highlanders, Swiss Pikemen and Hackapells. (((COST 2000 GOLD))) 4 M-U

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