|Cost|| 60 Food,|
|Upgraded From||Two-Handed Swordsman|
Champions are not obtained easily without significant costs. The requisites are many: a Barracks, the Imperial Age, and all previous basic infantry upgrades: Militia, Man-at-Arms, Long Swordsmen, and Two-handed swordsmen. Once all the requirements have been met, the same cost that would have paid for a weak Militia now applies to the powerful Champion - they are relatively inexpensive to field and good for fast creation. With additional armor for melee combat and against ranged, coupled with an attack rarely superceded by other infantry, the Champion is a good unit when complimented with other units (such as cavalry for tracking down ranged units, or siege for removing buildings faster) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry short comings do exist though: somewhat slow, and only modest in hitpoints and armor, Champions are still vulnerable, however, to ranged attack, heavy cavalry, and splash-damage siege weaponry.
Among the best swordsmen there were a few who, through their renown on the battlefield and in tournaments, achieved the status of champion. Such men became war leaders and rose in social standing thanks to abilities so highly regarded at the time. Lords kept champions on retainer for status and because staged fights between elite warriors were used on occasion to resolve disputes. Having a great champion in your pay or as a vassal was the Middle Age equivalent to having a good lawyer. Champions were professional warriors who might also be members of the nobility. A successful champion might gain a noble title through tournament victory, battle honors, or marriage. A minor knight in England named John Marshal was so successful in tournaments that he rose to become a high-ranking noble of great wealth thanks to prizes and successive marriages to admiring women of means.
The Conquerors ChangesEdit
Champions gain 1 pierce armor.
|Unit Strengths and Weaknesses|
|Strong vs.||Skirmishers, Camels, Light Cavalry|
|Weak vs.||Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts|
|Attack||Forging, Iron Casting, Blast Furnace|
|Armor||Scale Mail Armor, Chain Mail Armor, Plate Mail Armor|
|Unit Evolution: Militia|