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Champion
File:Champion.jpg
AgeImperial Age
File:Imperial-age-research.jpg
Trained atBarracks
File:Barracks-logo.jpg
TypeInfantry
Cost 60 Food,
20 Gold
HP70
Attack13
Armor1
Pierce
Armor
0
SpeedSlow
Upgraded FromTwo-Handed Swordsman
The Champion is the upgrade of the Two-Handed Swordsman, a strong unit that is primarily used en masse. The Champion is the first infantry unit available that provides its own protection: 1/1 Armor (in The Conquerors). They have a bonus against buildings and Eagle Warrior, and are even more powerful when used in conjunction with Battering Rams. They are available to all civilizations except for the Persians, Huns, and the Mayas.

Tactics Edit

Champions are not obtained easily without significant costs. The requisites are many: a Barracks, the Imperial Age, and all previous basic infantry upgrades: Militia, Man-at-Arms, Long Swordsmen, and Two-handed swordsmen. Once all the requirements have been met, the same cost that would have paid for a weak Militia now applies to the powerful Champion - they are relatively inexpensive to field and good for fast creation. With additional armor for melee combat and against ranged, coupled with an attack rarely superceded by other infantry, the Champion is a good unit when complimented with other units (such as cavalry for tracking down ranged units, or siege for removing buildings faster) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry short comings do exist though: somewhat slow, and only modest in hitpoints and armor, Champions are still vulnerable, however, to ranged attack, heavy cavalry, and splash-damage siege weaponry.

Overview Edit

Among the best swordsmen there were a few who, through their renown on the battlefield and in tournaments, achieved the status of champion. Such men became war leaders and rose in social standing thanks to abilities so highly regarded at the time. Lords kept champions on retainer for status and because staged fights between elite warriors were used on occasion to resolve disputes. Having a great champion in your pay or as a vassal was the Middle Age equivalent to having a good lawyer. Champions were professional warriors who might also be members of the nobility. A successful champion might gain a noble title through tournament victory, battle honors, or marriage. A minor knight in England named John Marshal was so successful in tournaments that he rose to become a high-ranking noble of great wealth thanks to prizes and successive marriages to admiring women of means.


The Conquerors ChangesEdit

Champions gain 1 pierce armor.

Unit Strengths and Weaknesses
Strong vs. Skirmishers, Camels, Light Cavalry
Weak vs. Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts
Upgrades
Attack Forging, Iron Casting, Blast Furnace
Armor Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
Sight Tracking
Speed Squires
Creation Speed Conscription
Unit Evolution: Militia

Militia --> Man-at-Arms --> Long Swordsman --> Two-Handed Swordsman --> Champion

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