Genghis Khan (1162–1227) was the famous leader of the Mongol Empire, which was the most powerful empire of its time. Khan's army's fearsome attacks on the other civilized countries is the basis for the Mongol campaign in Age of Empires II.


Genghis Khan is a unit available only in the Scenario Editor and makes its only appearance in the first Mongol Campaign, the Crucible. The unit itself has an appearance of a Mongol Mangudai but is much stronger in overall statistics. He's one of the strongest heroes in the game.

  • Attack: 25
  • Hit Points: 300
  • Armor: 2
  • Pierce Armor: 2
  • Range: 5

Campaign Edit

The Genghis Khan campaign consists of six battles and scenarios:

1. Crucible Edit

After a small scene where Khan's army appears, you obtain four Light Cavalry and four Cavalry Archer from him. You must convince four tribes to join the Great Khan, while being attacked by Kara-Khitai. The Kereyid will join if you bring them 20 sheep (gathered around the map, and also found in Kara-Khithai pens), and get Cavalry Archers and 2 Monks. The Ungirrads will join you if you bring a relic to their monastery (there are three, one in a Kara-Kithai monastery, one north of the Naiman camp guarded by the Kara-Kithai, and the other guarded by wolves), thus requiring the Kereyids' alliance, and give Mangudai. The Tayichi'uds will join if you defeat the Naiman and return, and vice versa. Defeat which you prefer (the former give Cavalry Archers, the latter Light Cavalry, and the Naiman have a tower and Cavalry Archers). And the Uighurs will join if you kill Ornlu the Wolf and return to tell the tale, giving Camels.

Notes Edit

  • This is the only level in the campaign where Genghis Khan himself actually appears.
  • Before gaining control over the starting Light Cavalry and Cavalry Archers, an archer of is seen hidden in the trees near the Kereyids to prevent the player automatically losing with no units.
  • The Kereyids are the only team on the Map that are not Mongols, instead they're shown as Turks. They are also required to get their units before the Ungirrads since only they have the monks required for relics.
  • By setting all of the initially allied tribes to Neutral, you may convert all their units one by one without having to fulfill favours. This is especially useful for defeating either the Tayuchi'uds or Naimans. Attempting to convert Kara-Khitai troops scattered about the map can also be used to supplement your forces; however, this could prove difficult and would require some luck.

2. A Life of Revenge Edit

You must kill Kushluk, while preventing the destruction of the Great Tent of Genghis Khan (the Wonder). Although you start with only a small force of Light Cavalry, Cavalry Archers and Camels, there is a Tayichi'ud camp to the north. Killing all their military units forces them to surrender and they will allow you to take over their base. From their base, train some units and build towers as neither enemy has an effective way to destroy them. After defeating the Kara-Khitai harboring Kushluk or by getting close to Kushluk, he and his Cavalry Archers retreats to his own, better defended base. His forces are bolstered by Scorpions which can be a large threat. The Siege Workshop is not available to the player.

3. Into China Edit

Genghis Khan must defeat four Chinese factions, the Tanguts, Hsi Hsia, Jin, and Sung. To do it, a huge fleet or destroying the Wall of China is required, which gets easier after attacking a tribe of Engineers which allow the Siege Workshop to be built. The former Engineer base is a good place to start off and build an army. The Jin build a Wonder if you take too long to defeat them so should be them a top priority. A navy is needed to reach their base, which is surrounded by towers. Cannon galleons are critical in ensuring that transports survive long enough to offload troops unless you land north of his city. After the Jin are defeated the other factions can defeated in a fairly straightforward manner. In the far west of the map, within the wall, are a few Bombard Cannons that can be captured.

Notes Edit

  • The factions are accurately portrayed from a historical perspective. The Sung (also known as the Southern Song Dynasty) was a militarily weak dynasty that was constantly beset upon by its neighbors. The Hsi Hsia ("western Hsia" in Chinese) were a minor tribe to the west of China who had military clashes with the Song. The Tanguts were a clan hailing from the northwest of China and had connections with the Mongols, often warring with them. The Jin were a dynasty of Manchu and the greatest threat to the Song dynasty prior to the Mongol invasion. The descendants of the Jin dynasty would eventually conquer China as the Qing dynasty some four hundred years later.

4. The Horde Rides West Edit

Genghis' forces and Subotai's forces begin separated by a cliff, and it is only possible to unite them after advancing. Subotai attacks Russia (Goths) while the Khan must first deliver a gift to the Persian Khwarazm shah within 30 minutes - but the presents are actually assassins hidden inside two trade carts, which will attack the Shah until he dies. Then the objective changes defeating the Persians. If you take too long delivering the cart, the Persians will attack you anyway; they will also attack if they spot military forces from your camp. It is best to build the military of Genghis' camp first since the Persians will be much more aggressive than the Russians. The Russians will only send in small waves of infantry which can be easily repulsed. There is also a Merkit camp near Subotai that will immediately surrender when their two cavalry archers are killed, providing several buildings for the player. After building up a sufficient force in the South, assassinate the Shah and sweep the Persians off the map. It's best to build a large anti-cavalry force as the Shah's army consists primarily of Paladins and War Elephants. After the Shah is defeated the combined forces of Subotai and Genghis should then clear the poorly defended Russians with little trouble.

Notes Edit

  • After bursting from their trade carts, the assassins will not be attacked by the Persians until they kill the Shah. Take advantage of this by killing all of the Shah's ceremonial troops (who incidentally also comprise most of the Persian Army), then slaughter the Shah without fear of retaliation. The two assassins alone can thus cause serious damage before your troops even arrive.

5. The Promise Edit

For this mission you must capture the flags of your opponents by razing the nearby buildings and stationing units beside them. The enemies are the Polish (Blue, Goths), Germans (Red, Teutons) and Bohemians (Green, Teutons). There are also monks and Huskarls on a mountain southwest of your village that will join you when found. The Bohemians are the most powerful by far, with a massive army that will not attack unless provoked. As an alternative to attacking the Bohemians, you may build three castles inside a flagged area in the center of the map, which will cause the Bohemian army to attack. It is best to defeat the other two enemies first, and then wall off passes between cliffs where the Bohemian army will attempt to flank you. Build multiple walls and towers before completing the last castle. Mangudai are quite useful for sorties, as they have an anti-siege weapon bonus and can avoid the slower Bohemian Paladins and swordsmen.

6. Pax Mongolia Edit

You must defeat the Hungarians - who build a Wonder after an hour. The river is frozen over in places, making navigation with ships impossible. The player begins with several saboteurs which can be useful in clearing out Hungarian defenses on their side of the bridge. The Hungarians will attack in force with Trebuchets, Teutonic Knights, Paladins, and monks. They will also blow the bridge eventually, forcing the player to cross the river via the frozen segements. Trebuchets or Siege Onagers are necessary if crossing the river as forests block further entry on the coast. After 45 minutes, Subotai comes with saboteur reinforcements.

Note: This is the only scenario in the game besides the Lepanto and the William Wallace ones to have only one opponment.

Further Help Edit

For a guide to how to fight these battles see Strategy Wiki.

In-game Edit

Ghengis Khan is portrayed as a Mangudai with his own portrait. He is uncontrollable in the Campaign, however. He is accessible through Map Editor. In the DS version, Ghengis Khan is a hero unit who accompanies the player throughout the entire campaign. His abilities include Nomadic Travel, Overwhelming Siege, Mongol Terror and Patron of the Arts.

Ghengis Khan is one of only two Age of Kings characters with the distinction of appearing in the campaign of two different Age of Empires games, the other being Joan of Arc.

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