|Age Available||Imperial Age|
|Cost|| 300 Food,|
|Stats||Trading Fee reduced to 15%|
|Available To||All civilizations|
Note: Saracens' market trade cost is reduced to 5% as a civilization bonus, negating the fact they cannot research Guilds.
Political and economic power during the Dark Ages was held by barbarian chiefs. This power eventually shifted to kings, churchmen, and powerful nobles. Near the end of the Middle Ages the middle class of townspeople grew more important and took a share of this power. One innovation of the middle class was the creation of guilds. Guilds controlled a specific enterprise such as cloth trading, butchering, or iron making within a town or region. They set the prices and determined who would work in the business. Outsiders were blocked from working. In return for a monopoly, usually bought from the king or town, they provided a superior product. Controlling trades through guilds resulted in high standards of living for guild members, a quality product, and high prices.
|Economic Technologies (Age of Empires II)|
Town Center: I: Loom II: Wheelbarrow III: Hand Cart