|Trained at||Siege Workshop|
- Alchemy increases attack by one point.
- Ballistics increases the accuracy.
- Engineering increases the range by 2 points.
- If played as the Hittites, the hit points increases from 150 to 300 hit points.
- If played as the Sumerians, the rate of fire doubles (same rate of fire as a Ballista).
- If played as the Macedonians, the cost per unit is 50% cheaper and 4 times resitant to enemy conversion.
The heavy catapult was a powerful siege weapon, representing the greatest advance in siege weaponry during ancient times. It was employed against fortifications and on the battlefield. It broke down fortification walls, allowing attackers to break in. On the battlefield, smaller missiles could be fired in a shower against dense formations of soldiers to cause casualties and disrupt morale at long range. Enemy armies that could be softened and shaken before the hand-to-hand clash of infantry were at a decided disadvantage.
See also Edit
|Age of Empires Units|
|Age of Empires|
|Priest · Villager · Trade Boat · Merchant Ship · Fishing Boat · Fishing Ship · Light Transport · Heavy Transport|
|Infantry||Clubman · Axeman · Short Swordsman · Broad Swordsman · Long Swordsmen · Legion · Bowman · Improved Bowman · Composite Bowman · Hoplite · Phalanx · Centurion|
|Cavalry||Scout · Cavalry · Heavy Cavalry · Cataphract · Chariot · Chariot Archer · Elephant Archer · Horse Archer · Heavy Horse Archer · War Elephant|
|Siege Weapons||Stone Thrower · Catapult · Heavy Catapult · Ballista · Helepolis|
|Navy||Scout Ship · War Galley · Trireme · Catapult Trireme · Juggernaut|
|Rise of Rome|
|Armored Elephant · Camel Rider · Fire Galley · Scythe Chariot · Slinger|