For the related Age of Empires III unit, see Hussar (Age of Empires III).

AgeImperial Age
Trained atStable
Cost 80 Food
Upgraded FromLight Cavalry
Upgraded ToN/A
The Hussar is an upgrade of the the Light Cavalry. The upgrade is relatively inexpensive for an Imperial Age unit, but Hussars only have 15 more hit points than Light Cavalry; additionally, by the time players get to the Imperial Age they will have many more offensive options available and the need to scout for relics and resources will have diminished. Thus, upgrading to Hussars is rarely necessary. It is unavailable to the following civilizations: Aztecs, Britons, Chinese, Franks, Japanese, Mayans, Teutons and Vikings. Also, Turks receive the upgrade free upon advancement to the Imperial Age.


The Hussar and Light Cavalry have a little combat difference not displayed in game: the attacks against monks (12 for hussar and 10 for the LC) and the attack cool down time 1.900 (Hussar) vs. 2.000 (LC). This can be seen in data viewer programs.They can also be used to skirmish small towns and small armies before they can become a real threat, they can defend from small attacks from siege weapons and are adept at destroying small armies of archers since they can move even faster than the Scout Cavalry.


At first glance, it is easy to dismiss the Scout Cavalry line's usefulness as combat units. But the Hussar's main advantages are its speed and cheapness. The most popular pairing involving Hussars is with Cavalry Archers, which is the a preferred combination for the Mongols, Huns, Saracens and Turks. While a few other cavalry and / or archer based civilizations can utilize this as well, it is not as effective for them. Arguably, it is also the signature attack technique of the Mongols since in addition to faster attacking Cavalry Archers, their Hussars have 30% more HP. Likewise, the Huns have cheaper Cavalry Archers and their Hussars are created quicker. Since Hussars cost only food, precious gold can be invested in Cavalry Archers and Siege Weapons to create a mobile yet devastating force in the Castle Age itself. The Hussar's contribution here mainly consists of neutralizing Skirmishers, Siege and Monks. They can also act as cheap cannon fodder to engage Infantry, Heavy Cavalry and Camelry, while the Cavalry Archers pick them off safely, using the cover.

Hussars are also the mainstays of Cavalry civilizations when gold is scarce (or runs out). They form a classic tactical Rock-Paper-Scissor with other gold free units by countering Skirmishers and being countered by Pikemen/Halbediers.

History Edit

In the 15th century the Hungarians deployed a corps of light cavalry soldiers that came to be known as Hussars. They were excellent horsemen, trained to ride from their youth on the grasslands of the Hungarian plain. They wore brightly colored uniforms that gave them added dash and distinction. On the march they scouted and raided as needed. In an emergency they could charge in battle, but were usually too lightly armed and armored to engage heavy cavalry or infantry. They were especially useful after an enemy routed and had become disorganized because the fast Hussar could easily run over and cut down the undisciplined troops. The bright uniforms and dashing demeanor were very attractive to other nations and Hussars were prominent in later armies, especially during the Napoleonic era. A British Hussar unit was deployed in the Korean War, although it was fighting in tanks by that time.

Unit Evolution: Scout Cavalry

Scout Cavalry --> Light Cavalry --> Hussar


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