The Mongols were nomads from the steppes of Central Asia. They were fierce warriors who fought each other over pasture lands and raided developed civilizations to the east and south. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out the largest contiguous empire the world has yet seen.
The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. At its height, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.
The Mongols' greatest advantages lie in their cavalry archers and their siege weaponry. They also have complete access to all regular infantry technology and all siege weapons except for Bombard Cannons can be upgraded to their maximum level. This means that Mongol games often include at least some (if not hordes) of Cavalry Archers and Mangudai along with siege rams filled with champions. With their Drills upgrade, a small group of Mongol siege rams can perform hit-and-run on isolated bases and resource collecting operations. Mangonels and Scorpions become unusually deadly as well. Overall, the Mongols excel at mobility and quick devastation. However their defense is somewhat weaker, as their Watch Towers can only be upgraded once and they lack Bombard Towers.
Wonder: Genghis Khan Tent
Unique Unit: Mangudai (anti-siege weapon cavalry archer)
Civilization Bonuses Edit
monk dialogue: soyuchri, amr ueno, sowaeh sanz, tsa tzutey, bosrous no, bodhray, tiimo