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Template:Category handler/numberedThese are all of the Technologies available in Age of Empires II.

Building Technologies Edit

Technology Age Building Cost Statistics
Town Patrol III Town Center 300F 200G Increases building LOS +4
Architecture IV University 200W 300S Increase building Hit Points and Armor
Town Watch II Town Center 75F Increases building LOS +4
Treadmill Crane III University 200W 300S Villagers build +20% faster
Hoardings IV Castle 400W 400S Castle Hit Points increased by +1000
Masonry III University 175W 150S Increase building Hit Points and Armor

Economic Technologies Edit

Technology Age Building Cost Statistics
Coinage II Market 150F 50G Decrease trading fee to 20%
Stone Shaft Mining III Mining Camp 200F 150W Villagers mine stone +15% faster
Banking III Market 200F 100G No tribute fee
Stone Mining II Mining Camp 100F 75W Villagers mine stone +15% faster
Double-Bit Axe II Lumber Camp 100F 50W Villagers gather wood +20% faster
Gold Shaft Mining III Mining Camp 200F 150W Villagers mine gold +15% faster
Caravan III Market 200F 200G Trade Carts and Trade Cogs move faster
Gold Mining II Mining Camp 100F 75W Villagers mine gold +15% faster
Cartography II Market 100F 100G See Allies LOS
Hand Cart III Town Center 300F 200W Villager speed +10% carrying capacity +50%
Crop Rotation IV Mill 250F 250W Farms +175 Food
Conscription IV Castle 150F 150G Infantry, Cavalry and Unique Units are trained 33% faster
Bow Saw III Lumber Camp 150F 100W Villagers gather wood +20% faster
Wheelbarrow II Town Center 175F 50W Villager speed +10% carrying capacity +25%
Heavy Plow III Mill 125F 125W Farms +125 Food, Villagers +1 food capacity
Spies IV Castle Varies See Enemy LOS
Two-Man Saw IV Lumber Camp 300F 200W Villagers gather wood +10% faster
Loom I Town Center 50G Village HP +15 Armor +1
Horse Collar II Mill 75F 75W Farms +75 Food
Sappers IV Castle 400F 200G Villagers +15 attack vs buildings
Guilds IV Market 300F 200G Decrease trading fee to 15%

Monk Technologies Edit

Technology Age Building Cost Statistics
Atonement III Monastery 325G Monks can convert other Monks
Herbal Medicine III Monastery 350 Garrisoned units heal 4x faster
Redemption III Monastery 475G Monks can convert most Buildings and Siege Units
Illumination IV Monastery 120G Monk rejuvenation speed +50%
Sanctity III Monastery 120G Monk HP +50%
Faith IV Monastery 750F 1000G Units are 50% harder for enemy monks to convert
Fervor III Monastery 140G Monk speed +15
Block Printing IV Monastery 200G Monk conversion range +3
Theocracy IV Monastery 200G Only one Monk in a group must rest after a conversion
Heresy III Monastery 1000G Monk converted units die upon conversion

Infantry Technologies Edit

Technology Age Building Cost Statistics
Scale Mail Armor II Blacksmith 100F Infantry pierce/armor +1
Plate Mail Armor IV Blacksmith 300F 150G Infantry pierce/armor +1
Squires III Barracks 200F Infantry speed +10%
Forging II Blacksmith 150F Infantry/Cavalry attack +1
Tracking II Barracks 75F Infantry LOS +2
Iron Casting III Blacksmith 220F 120G Infantry/Cavalry attack +1
Blast Furnace IV Blacksmith 275F 225G Infantry/Cavalry attack +2
Chain Mail Armor III Blacksmith 200F 100G Infantry pierce/armor +1

Missile / Siege Technologies Edit

Cavalry Technologies Edit

Ship Technologies Edit

Unique Technologies Edit

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